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RICHARD MAO

ABOUT ME


Photo of Me

Hi! I'm currently a senior at the University of California, Santa Cruz pursuing a Bachelor's Degree of Science in Computer Science: Computer Game Design with an expected graduation date of December 2018. I have a particular interest in game development, full stack web development, and artificial intelligence.
This past school year, I worked on my senior capstone game, Kleptonaut, as Lead Producer and Programmer. Kleptonaut won the Grand Prize at the 2018 Sammy Showcase, an event showcasing all ~26 senior games made at UC Santa Cruz. Along with my capstone, I also explored AI in a Natural Language Processing class, where I built a QA Engine to answer simple factoid questions. This summer, I am working at Amazon as a Software Development Engineer Intern for the Prime Content Management Experience team. As a soon-to-be graduate, I am looking for any entry level opportunities available starting in 2019.

MY WORK

Click on the images for more details.
Additional projects can be found on my Github.


Current Project

Kleptonaut is a top-down action puzzle game built in Unity3D made for the year long senior capstone. Roles: Lead Producer, Developer<br><a href='http://www.kleptonautgame.com'>Website</a>

Previous Projects

PCGTerrain is a terrain generator that uses Perlin Noise and the xxHash hashing algorithm to create the geography of a pseudo-realistic infinite world.<br><a href='PCGTerrain/'>Website</a>
Privacy Protector is a 2D survival arcade game where you play as your mouse protecting your computer from viruses. Role: Lead Developer<br><a href='https://seshelle.itch.io/privacy-protector'>Website</a>
PCGWebsite is an experimental front-end procedural website generator using Tracery.js grammars and Bootstrap/JQuery. Role: Developer<br><a href='PCGWebsite/'>Website</a>